When: August 5 – Sept 1, 2024 (4 weeks)
Where: Online & Asynchronous (see more info)
Cost: $165 (Register 2 weeks early for 10% off)
CE Credit: 1.4 CEUs/14 LEUs
Program: #312125
Payment and Cancellation Policy
Questions? Email the CE Team
Games are a multifaceted (and often, underutilized) way to engage with patrons of all ages at your library. In this class, we’ll discuss collection development and policy creation for video games, board games, and TTRPGs (tabletop role-playing games). We’ll also strategize the development and implementation of gaming clubs, from casual board game meet-ups, running Dungeons and Dragons campaigns, to after school video game clubs and more!
In this course students will learn how to:
- Design and implement a collection development strategy for games of all types and formats, for all ages
- Strategize policies and best practices for game circulation and programs
- Build and grow programs using the games in your collection
Instructor
Dustin (Dusty) Karls is a Youth Services Librarian at La Crosse Public Library. He received his MLIS degree from UW-Madison in 2018. His areas of focus include: maker space programming, digital media workshops, STEAM education, and progressive youth programming. He specializes in participatory learning focusing on TTRPGs and other social gaming within libraries and schools. When not in the library, Dusty likes reading graphic novels, listening to vinyl, and hanging with his dog Bilbo.